![]() ![]() ![]() I feel so close to getting it, I just need to figure out where I am going wrong. uasset file also needs to be adjusted, but even after doing so, the object indices in the reference list is off, so the game crashes. My thought is by renaming Cin_MM02_CS02_part02.uasset to Cin_MM02_CS02.uasset and modding the file so that any "_part02" is removed, it might restore the original cutscene. Cin_MM02_CS02.uasset is the cinematic file that is referenced by other files (the map and mission files) and is the one we see in game. The only file to reference the audio clip is DH\Content\Cinematics\Missions\M_02\MM02_CS02\Sequences\Cin_MM02_CS02_part02.uasset which is a cinematic file that isn't referenced anywhere else, best I can tell (this should be the original cutscene). pak files using either UnrealPak or some other unpak tool. The "so vocal" line is at DH\Content\Audio\Waves\VO\EN\MM02_CS03\site_rockwell_m2_cin_probe_06_01.uexp. I've reencoded both films (since Teenagers isn't deinterlaced and has horrible compression artifacts) and will be uploading as mods to Nexus. Also, there is a reference indicating Plan 9 from Outer Space was supposed to be in the remake, but was changed to Teenagers from Outer Space for some reason. Unlimited communication with hundreds people about Destroy All Humans Path of the Furon game CheatsGuru. Looking to restore it, but having trouble modding the. Destroy All Humans Path of the Furon Forum Playstation 3. So far, I've found some cut stuff is in the remake (like the "so vocal, so responsive" line from the probing cutscene in mission two).
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